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JACK SPARROW
lvl
50
5
Maxed
7
JACK SPARROW

Power: 514

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
1,012
Defense:
212
Health:
10,633
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
107
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Resourceful Offense
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance for teammate to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 860 damage to target opponent. 20% chance for a random teammate to Assist.
Deal up to 860 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,290 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,290 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,720 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Parlay
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+15% chance to inflict Defense Down.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+15% chance to inflict Defense Down.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Charm on target opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

60% chance to inflict Defense Down for 2 turns.
Cannonball Barrage
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% bonus Critical Strike Chance against opponents affected by Defense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus Critical Strike Chance.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,181 damage all opponents.
Deal up to 1,181 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,771 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,771 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 2,361 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Piece of Eight
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% activation chance.
Requires Gear Tier 4
100
75
17,500
Level 3
+5% activation chance.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Increase Magic granted to Cannonball Barrage by 1.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+5% activation chance.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start, 15% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 20% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 30% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
Full Gear List
2,577,000
210
660
245
270
315
30
35
90
140
240
280
30
60
70
50
60
70
50
150
100
50
150
600
450
1,100
150
360
320
320
50
80
100
600
500
1,060
315
450
495
180
60
350
300
650
150
300
250
100
65
20
20
Gear Tier 6
96,500
90
220
105
90
105
30
35
30
70
60
70
30
Gear Tier 7
240,000
60
440
70
50
60
70
50
180
210
150
120
140
100
60
70
50
180
210
150
Gear Tier 8
600,000
200
150
600
150
180
180
140
50
40
40
Gear Tier 9
672,500
200
150
250
300
250
560
80
80
100
180
180
270
40
90
60
20
Gear Tier 10
968,000
200
150
250
300
250
500
350
300
650
150
300
250
60
100
80
135
270
225
100
20
90
65
20
20
20